This should be written for an audience at your current level of familiarity with art, technology, and new media. You may consider writing this for a hypothetical future version of yourself to read that gives you a snapshot of where you are at in your learning.
include examples and details about what you have learned and applied already in processing sketches and electronics projects.
let rows = 40;
let noiseScale = 0.007; //
let noiseSpeed = 0.01;
function setup() {
createCanvas(600, 600);
noiseSeed(1); // stabilize the noise field -- everytime we get the same results from noise
}
function draw() {
background(220);
let yd = height / rows;
let xd = width / rows;
for (let x = xd / 2; x < width; x += xd) {
for (let y = yd / 2; y < height; y += yd) {
let w =
noise(x * noiseScale, y * noiseScale, frameCount * noiseSpeed) * xd; // plug in up to 3 values, returns avalue betwen 0 -1
circle(x, y, w);
}
}
}
let noiseScale = 0.007; //
let noiseSpeed = 0.01; //
function setup() {
createCanvas(600, 600);
noiseSeed(1); // stabilize the noise field -- everytime we get the same results from noise
angleMode(DEGREES); // default mode angles is RADIANS
}
function draw() {
background(220);
translate(width / 2, height / 2);
let r = 50;
let points = 100;
beginShape();
for (let a = 0; a < 360; a += 360 / points) {
let n = map(
noise(a * noiseScale, frameCount * noiseSpeed),
0.1,
0.9,
0.5,
1
);
let x = sin(a) * (r * n); // sin and cos return values between -1 and 1
let y = cos(a) * (r * n);
vertex(x, y);
}
endShape(CLOSE);
}
let noiseScale = 0.007; //
let noiseSpeed = 0.005; //
let tx, ty; // translation coordinates
let ra = 0; // rotation angle
let bgA = 0; // angle for sin movement between bg colors
let bgc1, bgc2;
let maxRadius = 400;
function setup() {
createCanvas(600, 600);
noiseSeed(1); // stabilize the noise field -- everytime we get the same results from noise
angleMode(DEGREES); // default mode angles is RADIANS
tx = width / 2;
ty = height / 2;
bgc1 = color("#E91E63");
bgc2 = color("#1EE9E0");
}
// interrupts the draw loop
function mousePressed() {
tx = mouseX;
ty = mouseY;
maxRadius = 0;
}
function mouseDragged() {
tx = mouseX;
ty = mouseY;
}
function draw() {
if (maxRadius < 400) {
maxRadius++;
}
let bgLerp = map(sin(bgA), -1, 1, 0, 1); // sin returns between -1 and 1
bgA += 0.1;
let bg = lerpColor(bgc1, bgc2, bgLerp);
bg.setAlpha(1); // sets the transparency of the color
background(bg);
// translation
translate(tx, ty);
tx += 0.5;
ty += 0.7;
if (tx > width * 2 && ty > height * 2) {
tx = -width / 3;
ty = -height / 3;
}
//rotation
rotate(ra);
ra += 0.2;
noFill();
strokeWeight(5);
let points = 15;
for (let r = 10; r < maxRadius; r += 3) {
let s = map(r, 10, width, 0, 1);
let c = lerpColor(color("#9C27B0"), color("#00BCD4"), s); // interpolates between two colors by a factor between 0 and 1
stroke(c);
beginShape();
for (let a = 180; a < 360; a += 360 / points) {
let n = map(
noise(a * noiseScale, r * noiseScale, frameCount * noiseSpeed),
0.1,
0.9,
0.5,
1
);
let n2 = map(
noise(a * noiseScale, r * noiseScale, 1000 + frameCount * noiseSpeed),
0.1,
0.9,
0.5,
1
);
// let n = 1;
// let n2 = 1;
let x = sin(a * n) * (r * n2); // sin and cos return values between -1 and 1
let y = cos(a * n2) * (r * n);
vertex(x, y);
}
endShape();
}
filter(BLUR);
}